Cyclists

This screen shows all the cyclists you have on your team, along with a bit of information about each one of them.
When you click on the name of a cyclist, you will go to a more detailed screen about this person. Let's have a look at all the information involved.

  • Country: A cyclist will always have the nationality of his first team home country.
  • Age: Age affects the training speed of your cyclist. The younger he is, the faster he will 'pop'.
  • Health: If someone is injured, you'll see it right here. There is no possibility of speeding up the healing process. If your cyclist is healthy again, he will start again at 100% fitness.
  • Fitness: Cyclists lose fitness during a race, depending on the effort they put in it. Exhausted cyclists won't achieve anything in races, 100% fit cyclists are capable of racing at their full ability! (More about fitness and effort in the 'Calendar' section and in the 'Races' section.)
  • Height: Quite obvious!
  • Weight: Quite obvious!

The effect of height en weight in races is explained in the 'Races' section.

  • Team: The current team the cyclist is in.
  • Transfervalue: These values are just a hint to your cyclist capacities. If put on the transferlist, they might be sold for a totally different price.
  • Mood: The better the mood of a cyclist, the better he will perform. Good race results and serious contract improvements might raise their mood. However, if they refuse a new contract offer or if they are put on the transfer list, their mood will go down fast.
  • Weekly wage: As mentioned above, the higher the wage, the better a cyclists mood.
  • Race information
  • Primary skills:

These skills are of course the major levers for succes in a cyclist game. Are your cyclists mountaineers or fast time triallers? You can look it up over here. How these skills are used during a race, is explained in the 'Races' section.
Your cyclist can improve their skills if you train them. So make sure you hire a good trainer in order to improve your cyclists! (More information about training in the 'Training' section.)

  • Secondary Skills:

Steering and bravery affect the bad luck your cyclists will encounter during a race, that is: flat tyres and falls. Both type of accidents will cause a loss of time, which you'll surely want to avoid. The lower your steering ability, the more flat tyres you'll have. The lower a cyclists bravery, the more he'll fall during a race. Both steering and bravery can't be trained. But each time a cyclist falls, bravery will increase by 0.1. And each time a cyclist has a flat, steering will increase by 0.1.

The more experienced a cyclist is, the better he'll perform. Cyclists gain experience through participating in lots of races.

The leadership of your team leader affects the performance of every cyclist in your team. Every race you have to select one team leader (see 'Calendar' section). He'll gain leadership every time he's selected as a team leader.

  • Invisible skills

Every cyclist in Peloton has three invisible skills: future ability, current ability and injury proneness.
The future ability skill (FA) determines how fast your cyclist will train. The fastest training cyclists that are currently known, 'pop' every 5 weeks, but some cyclists might go up a skill only after 11 weeks.
The current ability skill (CA) determines how good your cyclist performs, given his actual skills. Cyclists with a high CA will perform better than cyclist with the same visible skills but a low CA.
(Current and future ability is explained more thoroughly in the 'Youth Scout' section.)
Injury proneness affects the chance a cyclist will get injured. There are two ways a cyclist can get injured: during training (=during the weekly update) or during a race, caused by a fall. This means not every fall results in an injury; the higher the injury proneness of the cyclist, the higher the chance a fall will lead to an injury.

From the cyclist screen you can also navigate to both the contract details screen which shows the cyclist's contract information, and the contract options page, where you can negotiate for a better or new contract.

See also:

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